|“||Now? Let's go practice medicine...||„|
|~ Medic, creating preparations to Heavy|
The Medic is one of the nine playable classes but nonetheless the primary healing mercenary of each team while he may have a tenuous adherence to medical ethics in Team Fortress series. He is a Teutonic man of medicine who has equipped with his Syringe Gun and Bone-saw aren't the greatest weapons for direct combat, he can typically still be found near the front lines, healing wounded teammates while trying to stay out of trouble. If the Medic focuses his Medi-Gun on a wounded friendly teammate, they will regain vitality. Teammates who are already at full health will have their health buffed beyond the normal limit, up to 150% of their base health capacity. Teammates who have not taken damage recently will be healed more rapidly, encouraging smart withdrawals when injured.
While keep healing, the Medic will gradually fill a unique ÜberCharge bar, which will fill faster than expected if healing injured or non-over-healed allies. If the ÜberCharge bar is fully charged, his Medi-Gun will begin to crackle with small jolts of electricity around it, indicating that he can now deploy a unique charge to turn his respective patient and himself invulnerable or receive them maximum percentage of critical shots for 8 seconds using Kritzkrieg.
The Medic is capable of regenerating health longer over time in doing so naturally, expecially staying out from combat. When injured, he will begin regenerating health at a rate of 3 health points per second, scaling up over the following ten seconds to a maximum of 6 vitality per second. However, this base rate can be positively affected by the Amputator and negatively affected by the Blutsauger.